Digital Education

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BCT’s Managed Blended Google Classrooms services have been designed to work with School Districts to help them utilize effectively Google for Education in the learning, instruction and the collaboration process between Schools, Teachers, Students, Clubs and Teams. BCT’s program provides a complete outsourced comprehensive Google solution for school districts focused on best practices and educational learning growth through proven blended Google solutions. BCT’s program removes the obstacles that keep a school from executing an important piece of their technology instructional plan.

The goal of this program is to launch Managed Blended Google Classrooms service, which integrates Project Based Learning as its foundation:

Project Based Learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to a complex question, problem, or challenge. Essential elements of PBL in integrated in our Managed Blended Google Classrooms offering include:

  • Significant Content – At its core, the project is focused on teaching students on site the important knowledge and skills, derived from core standards and key concepts at the heart of academic subjects.
  • 21st Century Competencies – Students build competencies valuable for today’s world, such as critical thinking/problem solving, collaboration, and communication, and creativity/ innovation, which are taught and assessed utilizing best practices of 21stCentury Technologies.
  • In-Depth Inquiry – Students are engaged in a rigorous, extended process of asking questions, using on line resources, and developing answers.
  • Driving Question – Project work is focused by an open-ended question that students understand and find intriguing, which captures their task or frames their exploration through various technology applications.
  • Need to Know – Students see the need to gain knowledge, understand concepts, and apply skills in order to answer the Driving Question and create project products, beginning with an Entry Event that generates interest and curiosity.
  • Voice and Choice – Students are allowed to make some choices about the products to be created, how they work, how they collaborate on line and how they use their time.
  • Revision and Reflection – The project includes processes for students to use feedback to consider additions and changes that lead to high-quality products, and think about what and how they are learning utilizing social media and other technology resources.
  • Public Audience – Students present their work to other people, beyond their classmates and teacher through social media and interactive on line videos.